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Conrad Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with tan socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is short and silver. His fierce brown eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Immigrant, Attractive. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Conrad Lancaster, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, and he perpetually has his kukri ready. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: A deeply religious man he believes everything happens for a reason. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Hedonist. Bonds: Religious, Immigrant. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Balimaar Alston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Simple lock. 1 Average lock. 1 Climber’s kit.


Social Check DCs


Hubert Ridley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is cut close to his head. He has gleaming, smiling brown eyes.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Flaws: Selfish. Bonds: Guardian, Rich, Slave. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Hubert Ridley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a white suit. His hair is long and white with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Flaws: Depressed, PTSD. Bonds: Slave, Adventurer, Family. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Cory Huxley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a moderate pudge and is not very fit. His brown hair is drawn into a tight pony tail with a clover scrunchie. He has brown eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Blyth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. Freshwater pearl (6 gp).


Social Check DCs

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