Lewis Gresham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He sports a long silver beard, and similarly colored long hair. His amber eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Gifted. Bonds: Nature, Job, Family. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Alexandrite (1200 gp). 1 Minor magic item.
Lance Snape, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it and is in decent physical shape. His golden hair is long and unkept. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He struck the Sellsword job and began his own company from there.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 4 Holy water. 1 Everburning torch.
Wymar Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of death on his torso. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is lazy and tries to find solutions quickly.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his dancing dream.
Motivation: A strong sense of loyalty to Human people.
Ideals: Artistic. Flaws: Insomniac, Lazy, Disease, Racist. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
Roger Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man wears a green tunic with blue highlights, and long yellow pants that bunch up around his shoes, and sports empty pouches on his belt. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 12th year, his parents were killed by a drow raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his music dream.
Motivation: A rival would like him out of the picture.
Ideals: Logical, Artistic. Bonds: Criminal record, Enemies. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp. 3 Antitoxin. 3 Holy water.
Raymond Sheldon, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a grey costume with the symbols of death on his torso. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Star rose quartz (40 gp). Alexandrite (1100 gp). Black opal (500 gp). Eye agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
