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NPC Generator

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Advanced [show]


Aldous Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to get laid; and expand his business

Bonds: Attractive, Job, Adventurer, Military, Family, Has a crush. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Tenley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large white jacket, he is not a threatening figure. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heward was born the youngest of three triplets. Heward was born on a far northern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Flaws: Insomniac, Depressed. Bonds: Job, Family, Immigrant. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Heward Bradshaw, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2900 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the north, but his parents moved at a very young age to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Job, Enemies, Immigrant, Religious. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Godfrey Abram, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a small bristly mustache and wavy golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: To reunite with his absent father; and he has money and likes to spend it

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Roger Abram, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)7 (-2) 10 (+0)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1400 sp.


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his black hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Joker. Bonds: Attractive, Criminal record, Rich. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Lance Walcott, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (700 gp). 1 Half-Plate.


Social Check DCs

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