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NPC Generator

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Advanced [show]


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky black painted plate armor. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Sculptor business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Philantrophist, Justice. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Read, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black Stetson hat and black clothes. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He served in the navy to pay for his family's outstanding loans. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Justice, Entrepeneur. Bonds: Immigrant, Criminal record, Military. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Read, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 5 Acid flasks. 2 Smokesticks.


Social Check DCs


Kody Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets.

Flaws: Emotional, Impulsive. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Kody Shelly, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his crossbow always slung over his shoulder. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and to reunite with his old friends

Flaws: Selfish. Bonds: Adventurer, Mentor, Criminal record. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Tim Sutherland, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Dustin Home, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is singed and shortened. His amber unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Bounty Hunter mother left him crippled. He has achieved small success as a Map Maker.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Home, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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