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NPC Generator

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Advanced [show]


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up falchion and armor he uses now. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels kind of lost in life.

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Gerald Roscoe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Deep green spinel (120 gp). Violet garnet (700 gp). Lapis lazuli (11 gp).


Social Check DCs


Raymond Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his white hair. His hazel eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to reunite with his absent father

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Raymond Middleton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Adventurer, Religious. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Marley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)6 (-2) 13 (+1)9 (-1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a black and red handkerchief worn on his right side. He has a long brown beard with little hanging trinkets. He has hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Interpreter, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to find somewhere to settle down

Ideals: Gifted, Athletic. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Arnold Gracey, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nicholas Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. His skin is fair and his fingers are delicate and long. His black hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Slave, Job. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Nicholas Ainsley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 17 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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