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Advanced [show]


Roland Blakely, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and is pretty ugly. His red hair is thinning but still full. His eyes are brown and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Fighting. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roland Blakely, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His red hair is singed and shortened. He has several tiny amber earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Rich, Nature, Criminal record. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Heward Gresham, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Alexandrite (1100 gp). Obsidian (9 gp). Coral (160 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a tan scarf. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His eyes are likewise violet.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and marry his brother to traveling adventurers

Ideals: Artistic, Fighting. Flaws: Racist. Bonds: Family, Rich. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Arnold Rodney, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)6 (-2) 15 (+2)15 (+2)
Skills Nature +0, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Silk rope.


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Body Guard, but he got bored and became a Bather. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Gifted. Flaws: Emotional, Mundane. Bonds: Rich, Job. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Drogo Dudley, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20 pp. Red spinel (140 gp). Lapis lazuli (14 gp). Peridot (30 gp). Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


Aldous Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small plains village. He worked as a nervous Carter and found it very stressful. He was granted psionic powers by his dying brother.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Aldous Fawcett, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Silver holy symbol. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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