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NPC Generator

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Advanced [show]


Lance Ryland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.

History: Gifted from a young age, Lance studied abroad. A gifted student he started as a Ruler, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 13 years.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Lance Ryland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 6 (-2)9 (-1) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Solomon Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears silk and lounges about seductively. He keeps his long silver hair kept up in a rat tail. His blue eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He plays an instrument quite well.

History: His father raised him in a mountain cabin. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He struck the Roofer job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Nature. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Altham, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)5 (-3) 9 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Lewis Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: Lewis was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted from career to career and currently works as a Masseuse.

Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Lewis Marleigh, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp. Moss agate (13 gp). Citrine (20 gp). 1 Average lock. 1 Masterwork manacles. 1 Silk rope. 1 Average lock.


Social Check DCs


Odo Lindsey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a pastel suit. He has a long brown beard with little hanging trinkets. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Odo Lindsey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Military. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Anthony Lindsey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Violet garnet (300 gp). Obsidian (9 gp).


Social Check DCs

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