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NPC Generator

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Advanced [show]


Raymond Charlton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: He is a Deep Scion in disguise. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 10 years.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Adventurer, Job, Rich. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Charlton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Deep green spinel (40 gp). 2 Acid flasks. 1 Thunderstones.


Social Check DCs


Randal Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, violet cloak. He wears his golden hair up. His eyes are blue.

Personality: Prone to second guessing himself, he comes off as nervous. He can't help but pocket interesting objects he comes across

History: Randal was raised in a hard working conservative environment. He worked as a nervous Barrister and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Job, Adventurer. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Carlton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Bertram England, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast island. He moved out east to avoid the crime he committed. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Nature. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Bertram England, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


William Holton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His white hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a black hat with a grey feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Forgetful. Bonds: Guardian, Criminal record, Job, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

William Holton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Burton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak, and he perpetually has his scythe ready. His tied-back hair is blonde. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Tim Burton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Red-brown spinel (90 gp). Rose (20 gp).


Social Check DCs

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