Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears an entirely grey suit with white socks and a vest with buckled shoes. His moppish auburn hair is in a traditional bowl cut. His violet eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To clean up the streets; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Guardian, Slave. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield.
William Stanley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a hunchback. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes peer out from beneath his broad green hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags.
Henry Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His auburn hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Amethyst (120 gp). Sard (20 gp). 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Patrick Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his black hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Bonds: Attractive, Rich, Family, Job, Adventurer. Occupation: Sellsword
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Chrysoberyl (100 gp). Rose (50 gp). Rich purple corundum (500 gp). Red spinel (100 gp). 1 Minor magic item.
Alex Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears his silver hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: Alex was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Doesn't want to be a Engraver and was forced into it by his family.
Flaws: Antagonistic. Bonds: Religious, Family, Adventurer. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!