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NPC Generator

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Advanced [show]


Kyle Browning, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His white hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Browning, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gilbert hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Barber job and began his own company from there.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Job, Enemies. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Gilbert Marleigh, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries rapiers. He wears his white hair down. His green eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Theodoric Alby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Kyle Ashley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He is physically well-built. His long white hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Justice. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Kyle Ashley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Map Maker does. He is bald on top and has large brown tufts of hair around his ears. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He became a Map Maker soon after.

Motivation: He wants to meet his childhood hero; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Bertram Benson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)4 (-3) 16 (+3)14 (+2)
Skills Arcana -1, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). A delicate brass dragon egg (80 gp). 1 Everburning torch.


Social Check DCs

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