Lance Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with tan stripes complete with hood. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is always cut to a buzz. His thin eyebrows rest above his beady gray eyes.
Personality: He has always had a great fascination with Human culture. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Racist, Impulsive. Bonds: Mentor, Immigrant. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp. Lapis lazuli (12 gp). Onyx (70 gp).
Drogo Huxley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears his black hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
Hunter Weld, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Norman Law, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His red hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Alexandre Snape, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, brown, dusty cloak. His hair is cut close to his head. His green eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Banker business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He then took over the family business and is one of the better Banker for hire.
Motivation: To prove his worth to the world; and revenge
Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Poor, Job, Enemies. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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