Charles Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with pastel highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his brown hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Professionalism. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 13000 cp. Fire opal pendant on a fine gold chain (800 gp). Fire opal pendant on a fine gold chain (800 gp).
Gomory Beverly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, blue, dusty cloak. He is tall, broad shouldered and powerfully built. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce violet eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Disease, Addict, Fearful. Bonds: Job. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Blue quartz (4 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Godfrey Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His golden hair is drawn into a tight pony tail with a clover scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Impulsive, Insomniac. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3200 sp. A silver and pearl hairclip (80 gp). Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork studded leather.
Manfred Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a brown and white robe with the hood down. His long brown hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has achieved small success as a Junk Dealer.
Motivation: Wants to work out more often; and to be a mortician again
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Nature, Job. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Chrysoprase (40 gp). Azurite (15 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Raymond Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He wears his brown hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic, Joker, Persistence. Bonds: Rich, Debt. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
