Hunter Mori, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright tan suits and hats. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Logical. Bonds: Family, Enemies. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Solomon Reed, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He has styled his chestnut hair well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Flaws: Shy, Disease. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 7000 sp. 1 Minor magic item.
Lance Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: He is a Yochlol in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Banded agate (11 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Bernard Middleton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears pastel painted combat armor at almost all times. He has moderate length silver hair. He has gleaming, smiling brown eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to be a tailor again
Ideals: Opinionated, Logical. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1200 sp.
Norman Easton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has golden hair. He has a tattooed face.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Poor, Mentor. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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