Geoffrey York, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is a Slaad in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly, Racist, Addict. Bonds: Family, Adventurer. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Bertram Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1700 sp.
Patrick Conway, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair, when down, is lengthy. His eyes are likewise gray.
Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.
Motivation: He would like to get married and retire; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Gifted. Bonds: Family, Rich, Attractive, Has a crush. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Silk rope.
Frederick Atterton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears violet trousers with grey and black striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His auburn hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Disciplined. Flaws: Impulsive, Disease, Insomniac. Bonds: Immigrant. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Frederick Tindall, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears baggy white pantaloons and a black scarf. His skin is also unnaturally pale. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Religious, Job. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
