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NPC Generator

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Advanced [show]


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears bulky green painted plate armor. His golden hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ralf was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Flaws: Insomniac. Bonds: Enemies, Military, Attractive. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Ralf Blankley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 9 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy tan suit. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Criminal record. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Bertram Bradford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Balimaar Vance, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his long brown hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Mentor, Military. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Vance, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)5 (-3) 13 (+1)15 (+2)
Skills Intimidation +5, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Roland Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Attractive, Rich. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Roland Charlton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and likes to wear ponchos typically of a light green in addition to tight pants. His hair is golden and curly. His amber unseeing eyes seem to look past you.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Everard studied abroad. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Enemies, Adventurer, Family. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Everard Tindall, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Azurite (9 gp). Zircon (60 gp).


Social Check DCs

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