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NPC Generator

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Advanced [show]


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Performer, but he got bored and became a Barber. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Alexandre Sherwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Hourglass.


Social Check DCs


Jocelyn Pickering, Male Human [Permalink]

Personal [hide]

Description: This southern man wears bulky black painted plate armor. His clothes are grease stained in places. His silver hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: Born to a Shepherd, his father struggled to pay the bills. A gifted student he started as a Shepherd, but he got bored and became a Cook. He struck the Cook job and began his own company from there.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Jocelyn Pickering, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gomory Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple grey robe with tan stripes complete with hood. He has wavy blonde hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gomory hails from a village terrorized by giants. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Enemies, Family. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Gomory Hayley, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 18 (+4)8 (-1)
Skills Deception +1, History +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He is bald on top and has large black tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Randal Hadlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 9 (-1)17 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. Amber (40 gp). Blue quartz (4 gp). Chalcedony (60 gp).


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky black painted plate armor. His red hair is heavily combed to the left. His violet eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. In his 12th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Flaws: Ugly, Forgetful. Bonds: Poor, Guardian, Enemies. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Anselm Wordsworth, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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