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Advanced [show]


Richard Perry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His hair is chestnut and curly. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Richard Perry, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a sickle on his belt. His brown hair is still thick. His hazel eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Military, Nature. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy grey suit. His hair is auburn, silky, and of moderate length. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Ideals: Athletic, Fighting, Philantrophist. Bonds: Attractive, Military, Criminal record. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Miles Berkeley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp. Alexandrite (900 gp). Amber (120 gp).


Social Check DCs


Clerebold Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Merchant for hire.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Dayton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)18 (+4) 12 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bellfounder. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Impeccable. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Cornish, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Coral (40 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Blue star sapphire (600 gp).


Social Check DCs

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