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NPC Generator

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Advanced [show]


Trey Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear violet pants and tee shirts, and sports empty pouches on his belt. His black hair is lengthy. His amber eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Banker, Trey learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Banker soon after.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, Depressed. Bonds: Adventurer, Job. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Trey Hamilton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple pastel robe with yellow stripes complete with hood. His whole body is exceptionally muscular. His long chestnut hair is drawn into a two foot long braid. He has amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Emotional, Insane. Bonds: Immigrant, Criminal record, Religious. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Kent, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Mayor. He keeps his black hair in a pixie cut. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He got into the Mayor business at a young age. He dropped out of school to support his sick mother, and resented it. He has drifted from career to career and currently works as a Mayor.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Poor, Job, Family. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Gentry, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a yellow suit, grey shirt, and pastel tie and is in decent physical shape. He wears a top hat to cover his moderate length black hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerard hails from a village terrorized by drow. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Many drow want him driven away.

Ideals: Persistence. Flaws: Addict, Insomniac. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Gerard Fulton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Manfred Walcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Giant, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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