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Advanced [show]


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Guy Dalton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 15 (+2)8 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dean Astley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt, and is pretty ugly. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Dean hails from a village terrorized by dire rats. In his 13th year, his parents were killed by a dire rats raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Dean Astley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Gomory Windsor, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 9 (-1)7 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Banded agate (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a spear. His black hair is singed and shortened. His eyes are gray and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the west. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he seems to be bored by most things

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Gerard Acton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 5 (-3)11 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his Stetson blue hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Criminal record, Military, Slave. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Hunter Nibley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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