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Advanced [show]


Frederick Harley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His hair, while still mostly golden, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. When Frederick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Frederick Harley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Hugh Kitchur, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Criminal record, Has a crush. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Kitchur, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 5 (-3)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bernard Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large green mantle and cape that has been intricately interwoven into his blue robe. He has no hair. His fierce amber eyes like to dwell on things.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, PTSD. Bonds: Religious, Nature. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Bernard Winthrop, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 41000 sp. Golden yellow topaz (500 gp). Carnelian (80 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Reynard Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. His red hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: To be a Barrister again; and wants to open a new tavern

Flaws: Ugly, Secretive. Bonds: Poor, Job, Immigrant. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Reynard Royal, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)10 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. A delicate brass dragon egg (50 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Buckler. 1 Chain shirt.


Social Check DCs


Alex Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears an entirely blue suit with yellow socks and a vest with buckled shoes. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Alex was born in the north. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Persistence. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Alex Eastaughffe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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