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NPC Generator

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Advanced [show]


Wymar Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Wymar Sydney, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Lancaster, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has dyed his greying brown hair a little too much giving a sharp brown color. He has several tiny amethyst earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Lancaster, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Arcana +0, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amethyst (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon England, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green costume with the symbols of the sun god on his torso. He wears a deerstalker hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily eccentric. Simon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a mountains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and marry his sister to traveling adventurers

Flaws: Insane. Bonds: Family, Nature, Criminal record. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Simon England, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Richard Shirley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light blue in addition to tight pants. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Military, Slave, Job. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Richard Shirley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 7 (-2)11 (+0)
Skills Perception +0, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Percival Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears professional attire. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Cumberbatch, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A silver and pearl hairclip (20 gp).


Social Check DCs

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