Norman England, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He wears his black hair down. His eyes are amber.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: The child of northern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 800 sp. Zircon (20 gp). White pearl (120 gp). Freshwater pearl (15 gp).
Lewis Ryland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and red handkerchief worn on his left side. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Kody Bradley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a black costume with the symbols of strength on his torso, he is not a threatening figure. He wears his black hair up. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: A powerful necromancer made him what he is. A freak accident while working with his Navigator mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 41000 sp. 1 Buckler. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Gomory Blakeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized black coat, and a wedding ring on his left hand. His moppish golden hair is in a traditional bowl cut. His amber eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Sculptor again; and wants to open a new tavern
Flaws: Racist. Bonds: In love, Military, Job. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Moonstone (20 gp). Deep blue spinel (600 gp).
Gerard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has white hair. He has violet eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered writing. He then took over the family business and is one of the better Herbalist for hire.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to open a new tavern
Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Job, Enemies. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Bullseye lantern.
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