Dean Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is still thick. He has a tattooed face.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born on a small isolated farm. In his 17th year, his parents were killed by a gnolls raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it; and he is content
Ideals: Extrovert. Flaws: Mundane. Bonds: Enemies, Nature, Rich. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kyle Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He left for the south, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Odo Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Job, Criminal record. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Arnold Gladstone, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to make almost anything out of random pieces of junk.
History: He got into the Carter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Carter job and began his own company from there.
Motivation: To be a Navigator again.
Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Job. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Cory Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a tan coat with white slacks. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.
Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Poor, Family. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Buckler.
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