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NPC Generator

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Advanced [show]


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He is tall, broad shouldered and powerfully built. He wears his black hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: He's repulsed by the PC.

Flaws: Insomniac, Antagonistic, Ugly. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Peter Hackney, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: He was raised in a island tribe. Gomory was born on a far southern island where he grew up under the tutelage of his mother, an expert Spice Merchant. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Gomory Westbrook, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp. Deep green spinel (120 gp). Hematite (13 gp). Aquamarine (300 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Nicholas Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. He has violet eyes and a grey hat with a black feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Architect and found it very stressful. He now owns his own business.

Motivation: A rival would like him out of the picture; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Bonds: Job, Criminal record. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Nicholas Axton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Banded agate (10 gp). Jet (80 gp). 1 Simple lock.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His tied-back hair is silver. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Bricklayer in town.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his brother

Ideals: Justice, Impeccable. Bonds: Job, Family, Military. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Dustin Walcott, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2

Possessions: Eye agate (10 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Attractive, Adventurer. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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