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NPC Generator

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Advanced [show]


Charles Sydney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a red and yellow handkerchief worn on his right side. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Professionalism, Logical. Flaws: Insane, Secretive. Bonds: Military, Has a crush. Occupation: Banker

Voice: Whispers

Attributes [hide]

Charles Sydney, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 7 (-2)7 (-2)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His auburn hair is kept up in a ponytail inside a top hat. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Racist, Disease. Bonds: Rich, Attractive. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Blyth, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Snape, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a yellow coat with grey slacks. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Dyer, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: In love, Poor, Military. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Gomory Snape, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amber (130 gp). White opal (400 gp). Chalcedony (20 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gunter Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, tan cloak. His white hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He has a crush on the local Crown-heir; and wants a kiss

Ideals: Athletic, Optimist, Philantrophist. Bonds: Rich, Adventurer, Has a crush. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Gunter Huxley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Hartford, Male Human [Permalink]

Personal [hide]

Description: This eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Alex hails from a village terrorized by gnolls. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Opinionated. Flaws: Insomniac. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Alex Hartford, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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