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Robert Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Rich, Military. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Robert Pinkerton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Jocelyn Myerscough, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His eyes are gray and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Jocelyn Myerscough, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Gomory Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple black robe with tan stripes complete with hood. He is muscular with a powerful set of arms. He has dyed his greying silver hair a little too much giving a sharp silver color. He has hazel eyes and a black hat with a tan feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gomory was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Fearful, Insane. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Gomory Atterton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Buckler.


Social Check DCs


Hubert Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His long golden hair is drawn into a two foot long braid. He has amber eyes and a black hat with a grey feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Hubert Kimberly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Moreno, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. He sports a flattop hair cut. He has amber eyes.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Thomas was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Sabotage a competitor; and wants his loneliness to end

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Thomas Moreno, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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