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Advanced [show]


Gilbert Berkeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Berkeley, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 7 (-2)10 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Gilbert Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: He got into the Guard business at a young age. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Athletic. Flaws: Shy, Hedonist, Fearful. Bonds: Job, Poor. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Enfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 4 Holy water. 3 Antitoxin.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his bastard sword, and he perpetually has his bastard sword ready. His auburn hair is still thick. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Guy Bradly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 10 (+0)17 (+3)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 13000 cp. Iolite (60 gp). Azurite (12 gp).


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Don Blyth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Everard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His silver hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Detective profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Architect for hire.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Family. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Whitby, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 7 (-2)5 (-3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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