Roger Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear black tank tops with grey pants. His golden hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of drow once and for all.
History: Roger was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has worked as a Glassblower like his father before him.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Enemies, Job, Adventurer. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Frederick Shirley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and he has a crush on the local fletcher
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Rich, Has a crush. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Dustin Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent mother
Ideals: Joker, Optimist, Entrepeneur. Bonds: Family, Criminal record. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Henry Conway, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a brown wide-brimmed hat and brown clothes. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he would like to get married and retire
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Kody Blythe, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and sports violet clothing, slightly heavier than average wear. His white hair is singed and shortened. His violet eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants his loneliness to end.
Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Religious. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1400 sp. 1 Masterwork Common Melee.
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