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NPC Generator

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Advanced [show]


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are blue.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Lazy. Bonds: Slave, Immigrant. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Gomory Altham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Palomarez, Male Human [Permalink]

Personal [hide]

Description: This western man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. His broad hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Everard Palomarez, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 6 (-2)13 (+1)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2 Smokesticks.


Social Check DCs


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a feathered hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Gomory Bradley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Coral (140 gp). Aquamarine (900 gp).


Social Check DCs


Nicholas Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. His white hair is still thick. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Shipwright, who enjoyed hunting, Nicholas was taken on many hunting expeditions. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Nature. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Dumph, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His white hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane. Bonds: Has a crush, Nature, Adventurer. Occupation: Farmer

Voice: American accent

Attributes [hide]

Don Beckwith, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Spyglass.


Social Check DCs

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