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NPC Generator

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Advanced [show]


Ralf Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He wears a small hat to hide his balding. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Blacksmith, Ralf learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Mundane. Bonds: Attractive, Job, Rich, Family. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Dalton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 8 (-1)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adelard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He wears his red hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Adelard studied abroad. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Adelard Cotton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)5 (-3) 9 (-1)10 (+0)
Skills Persuasion +2, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He keeps his black hair in a flapper bob. His eyes are gray and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Military. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Lance Barney, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Deep green spinel (160 gp). Banded agate (8 gp).


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His long red hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and to end his boredom

Ideals: Justice. Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Weaver

Voice: German accent

Attributes [hide]

Reynard Garfield, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Jet (100 gp). Star ruby (600 gp). Freshwater pearl (8 gp). Black pearl (1100 gp).


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears pastel painted combat armor at almost all times. His hair is long and brown with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Mentor. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Gilbert Stanford, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Black pearl (200 gp).


Social Check DCs

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