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Advanced [show]


Gunter Milton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, black cloak. His silver hair is greasy and uncared for. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 14 years.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Depressed. Bonds: Job, Military, Religious, Enemies. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Gunter Milton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He usually wears his grey robe and has his club always slung over his shoulder. He has a hunchback. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Detective father left him crippled. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Enemies. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Theodoric Kimberley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Tourmaline (140 gp). Bloodstone (30 gp).


Social Check DCs


Jocelyn Harlan, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is cut close to his head. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was a Map Maker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane, PTSD. Bonds: Military. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Jocelyn Harlan, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)5 (-3) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a brown cloak and cross-gartered yellow stockings. His silver hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Lazy, Ugly. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Aldous Kimberley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 10 (+0)13 (+1) 5 (-3)14 (+2)
Skills Stealth -1
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his auburn hair well, parting it to the right. He has violet eyes and a brown hat with a green feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: Born to a Mortician, his father struggled to pay the bills. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker, Philantrophist. Bonds: Poor, Criminal record. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Miles Woods, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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