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Advanced [show]


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shepherd like his mother before him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Flaws: Emotional, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Randal Wentworth, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)16 (+3) 15 (+2)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roger Crawford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Crawford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp. Silver pearl (110 gp). Coral (110 gp). Coral (110 gp).


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich southern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Gomory Weston, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His whole body is exceptionally muscular. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Trym Royston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 5 (-3)16 (+3)
Skills Perception -1, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp.


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Locksmith profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Extrovert. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Shane Langley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs

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