William Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears grey cloth garments or leather armor. His blonde hair is still thick. His eyes are likewise violet.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the old dungeon and found the beat up club and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Heward Crawford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports tan clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Adventurer. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Adventurer job and began his own company from there.
Motivation: Further expansion of business; and to get a good night's sleep
Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ralf Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them
History: He got into the Locksmith business at a young age. He has chosen to use the inheritance that was left to him frivolously. He became a Locksmith soon after.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Athletic, Passionate. Flaws: Shy. Bonds: Job, Rich. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 4 Holy water.
Miles Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His blonde hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 7 years old his parents immigrated from the east. Miles was born on a far eastern forest where he grew up under the tutelage of his father, an expert Detective. He left for the east, certain he would find work there.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Alexandre Prescott, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with top hat. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west to a Ploughman, Alexandre learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: To share knowledge with the world; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Logical. Bonds: Guardian, Family, Job, Rich. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
