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NPC Generator

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Advanced [show]


Solomon Harlan, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a grey suit. His black hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Athletic, Optimist. Bonds: Family, Rich, Nature. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Harlan, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Brown-green garnet (160 gp). 3 Smokesticks. 3 Antitoxin.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a broad hat to hide his balding. His green eyes peer out from beneath his broad grey hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Miles was born on a far western desert where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Terse. Bonds: Mentor, Immigrant, Rich. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Blankley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 6 (-2)8 (-1)
Skills Intimidation +1, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Justin Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and many giants want him driven away

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Justin Dayton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military, Religious. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Athletics +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is black and curly. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Religious. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Lindsey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Golden pearl (70 gp). Freshwater pearl (15 gp).


Social Check DCs

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