Thomas Law, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a flapper bob. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Justice, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Peridot (20 gp).
Ralf Windsor, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His whole body is exceptionally muscular. His red hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: This man loves dancing and to teach people dancing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Joker, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Gilbert Acton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. With bright blonde hair and a scraggly beard. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Magnifying glass. 1 Backpack.
Guy Harper, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Impeccable. Bonds: Military, Poor, Adventurer, Criminal record. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Drogo Law, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. With a patchy white beard and wild white hair. His hazel unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He hasn't been sleeping well lately.
Motivation: Further expansion of business.
Flaws: Disease, Antagonistic, Insomniac. Bonds: Religious, Job. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: Violet garnet (1100 gp). Peridot (40 gp). Tourmaline (160 gp). Malachite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
