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NPC Generator

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Advanced [show]


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Joker. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Gunter Staurheim, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Deep blue spinel (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is smooth and relatively long. His eyes are amber.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: John lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Family. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

John Kirby, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Good lock. 1 Average lock.


Social Check DCs


Nicholas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears just a blue suit, and sports empty pouches on his belt. His white hair is cut short. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments

History: Gifted from a young age, Nicholas studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Insane. Bonds: Job, Immigrant, Rich. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Nicholas Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 16 (+3)12 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a blue and black robe with the hood down. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Shane Windsor, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 41000 sp. Lapis lazuli (12 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long auburn hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast mountains. Trym was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bricklayer. Since then, he has sought to make the best of life.

Motivation: Human compassion; and money/treasure

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Rich, Nature, Immigrant. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Trym Sharps, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 80 pp. Silver ewer (90 gp). 1 Minor magic item.


Social Check DCs

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