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NPC Generator

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Advanced [show]


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear grey clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Optimist. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Anthony Wordsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the right. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast island. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Carpenter like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a barkeep again

Ideals: Philantrophist. Bonds: Nature, Job, Adventurer. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Alby, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)13 (+1) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. Banded agate (9 gp). Golden yellow topaz (300 gp). Sardonyx (30 gp).


Social Check DCs


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear blue clothing when he does not wear armor. He wears a small hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Blacksmith job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Slave, Job, Adventurer. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Odo Oakley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Zircon (80 gp). Amethyst (80 gp). Jade (80 gp). Rock crystal (80 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Poor, Has a crush, Adventurer. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Yeardley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white shirt with thin yellow vertical stripes and brown pants. He wears his white hair down. His eyes, though not visible through his cowl, are gray.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: The child of a Weaver, who enjoyed hunting, Solomon was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Barney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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