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NPC Generator

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Advanced [show]


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Trym Brent, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp.


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His auburn hair is heavily combed to the right. His hazel eyes peer out from beneath his broad tan hat.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Gunter Beckwith, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. Alexandrite (1100 gp).


Social Check DCs


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy violet pantaloons and a green scarf. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Ralf was raised in a hard working conservative environment. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Many brigands want him driven away.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Ralf Hartford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Aldous Trollope, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Servant. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Religious, Mentor. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Aldous Trollope, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a pastel tunic with blue highlights, and long white pants that bunch up around his shoes. He is an epitome of beauty. His blonde hair is braided into rings. His eyes are amber and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Attractive, Military, Adventurer, Family. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

John Ainsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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