Charles Bristol, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears bulky black painted plate armor. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Job, Poor. Occupation: Bookbinder
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Jet (100 gp). Obsidian (5 gp). Onyx (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anthony Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black pants and tee shirts. His head has been shaved. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Smoky quartz (20 gp). Deep blue spinel (500 gp). 3 Alchemist’s fire. 5 Acid flasks.
Richard Reed, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a simple grey robe with green stripes complete with hood. His right hand appears badly burned and disfigured. His black hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 4 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Percival Atterton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his sickle ready. His red hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He now mingles about in high society.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. Freshwater pearl (7 gp). Iolite (20 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His auburn hair is heavily combed to the right. His eyes are a pleasant blue.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (60 gp).
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