Roland Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a violet coat, and sports empty pouches on his belt. His long brown hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Ideals: Opinionated, Pacifist. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 3 Acid flasks. 1 Everburning torch.
Anselm Preston, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He sports a flattop hair cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is a bit of a kleptomaniac
Flaws: Greedy, Racist. Bonds: Attractive, Religious, Criminal record. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. Sardonyx (30 gp).
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Painter for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Entrepeneur. Flaws: Addict, Fearful. Bonds: Job. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Eye agate (11 gp). 1 Masterwork studded leather.
Trey Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He is bristling with hidden weapons, mostly whips and pickaxes. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich western family. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Logical. Bonds: Rich, Criminal record, Slave. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp.
Gilbert Tattersall, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a blue and brown handkerchief worn on his right side. His red hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: Born in the east to a Jeweler, Gilbert learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 8000 cp. Chrysoberyl (80 gp). Red spinel (80 gp). Amethyst (80 gp). Black opal (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!