Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Junk Dealer does. He has no hair. His eyes are brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. A gifted student he started as a Tailor, but he got bored and became a Junk Dealer. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a tailor again
Flaws: Ugly, Shy, Fearful. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Easton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To prove his worth to the world; and to settle down with his crush
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Has a crush. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Don Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His golden hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Flaws: Ugly, Sensitive, Hedonist. Bonds: Poor. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp. 2 Alchemist’s fire.
Drogo Branson, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. His violet eyes peer out from beneath his broad red hat.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Drogo studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He's since become an addict/alcoholic.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Hedonist, Addict. Bonds: Rich. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Percival Southey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green armored body suit, with a simple tan line shooting up and back down. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end.
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
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