Charles Snape, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears just a pastel suit. He wears a colorful flower in his silver hair. He has gleaming, smiling blue eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3200 sp. Red-brown spinel (50 gp). Golden yellow topaz (600 gp).
Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the south. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Impeccable, Artistic, Logical. Bonds: Immigrant, Military. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Gerard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His brown hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gerard was born with his mother's beautiful face. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Debt, Family. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 cp. Red-brown spinel (70 gp). Golden pearl (70 gp). Tourmaline (70 gp). Red-brown spinel (70 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Banded mail.
Anselm Tinley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length red hair. His eyes are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Anselm hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To pay off his debts; and someone believes him a fraud
Flaws: Shy, Impulsive. Bonds: Enemies, Rich, Debt. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair and beard is wavy and long. He has blue eyes and a white hat with a pastel feather.
Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and money/treasure
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Mentor, Enemies. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (300 gp). 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
