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Advanced [show]


Alexandre Winchester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Gifted from a young age, Alexandre studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Alexandre Winchester, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item.


Social Check DCs


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His brown hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and find a way to reverse the transformation of his brother

Bonds: Job, Rich, Immigrant, Family. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Raymond Hartford, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)7 (-2) 14 (+2)8 (-1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 27000 sp. A necklace of small pink pearls (1000 gp). 1 Minor magic item.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. His hair is long and white with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Shy, Racist. Bonds: Job, Mentor. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Theobald Kent, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 7 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin, Infernal, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A silver and pearl hairclip (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Hugh Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is matted, messy, and big. His fierce violet eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Hugh Carlton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Logical. Flaws: Antagonistic, Shy. Bonds: Slave. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Gerald Beitz, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 5000 cp.


Social Check DCs

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