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NPC Generator

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Advanced [show]


Lance Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown painted combat armor at almost all times. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Lance was raised in a hard working conservative environment. He was taken from his home at a very young age. He struck the Locksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and human compassion

Flaws: Racist. Bonds: Rich, Job, Slave. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Lance Yeardley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shane Kirby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a white collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His black hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Shane Kirby, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 19000 sp.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. He has styled his blonde hair well, parting it to the right. His eyes are a pleasant green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: Norman was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Artistic, Optimist. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Norman Gracey, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses like a well dressed Shoemaker does. His skin is also unnaturally pale. With bright red hair and a scraggly beard. He has violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shoemaker.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Criminal record. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Roland Gentry, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)8 (-1) 6 (-2)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Breastplate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Geoffrey Prescott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He wears a colorful flower in his chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: Geoffrey was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Ideals: Joker, Persistence. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Geoffrey Prescott, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Thunderstones. 3 Smokesticks.


Social Check DCs

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