Drogo Everly, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Insane, Insomniac. Bonds: Attractive. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Kyle Mori, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He carries a battered nunchaku and tarnished scythe as well. His golden hair is unkempt and raggedy. His eyes are hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north.
Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 2600 sp.
Jocelyn Kendal, Male Human [Permalink]
Personal [hide]
Description: This western man prefers to wear red pants and tee shirts. His clothes are grease stained in places. He has a small bristly mustache and wavy auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.
History: He was raised in a island tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant, Nature. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 13000 cp.
Anselm York, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His silver hair is singed and shortened. His eyes are brown.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
Miles Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears black painted combat armor at almost all times. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Professionalism. Bonds: Mentor. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
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