Don Yorke, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure.
Ideals: Impeccable. Bonds: Rich, Criminal record. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kyle Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length auburn hair. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of eastern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He would like to get married and retire; and he's attracted to the pc
Flaws: Fearful, Antagonistic. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Aquamarine (600 gp). Red garnet (160 gp). Zircon (50 gp). Citrine (50 gp). 1 Masterwork Common Ranged Weapon.
Cory Remington, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy blonde hair. His fierce blue eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a brigands raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Retire the richest man in the north; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Enemies, Mentor. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears a red broad hat and red clothes, and he perpetually has his whip ready. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has always had a great fascination with Human culture. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich western family. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting, Artistic. Flaws: Racist, Insane. Bonds: Rich, Adventurer. Occupation: Butcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Bernard Ryley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Doctor. He carries with him a set of bows on his belt, each one with a emerald on the hilt. His silver hair is singed and shortened. His gray eyes peer out from beneath his feathered green hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Doctor in town.
History: He was born in a small plains village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting. Flaws: Ugly, Cynical, PTSD. Bonds: Job, Nature. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 8 (-1) | 18 (+4) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp.
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