Ralf Mori, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a grey feather.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 8 years old his parents immigrated from the south. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away
Flaws: Addict. Bonds: Slave, Immigrant, Enemies, Military. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Roger Addington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Roger was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roger's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp.
Roland Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries quarterstaffs. His golden hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Military, Adventurer. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. Gold and topaz bottle stopper cork (400 gp).
Percival Byron, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. His eyes are amber and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Percival took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Gifted, Impeccable. Flaws: Insomniac, Racist, Antagonistic. Bonds: Rich. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Rose (70 gp). Jade (160 gp).
Alexandre Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He wears his red hair up. His blue unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Sard (50 gp). Smoky quartz (50 gp). Carnelian (50 gp). Onyx (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
