Norman Kensley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a green shirt with thin white vertical stripes and green pants. He has a small bristly mustache and wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate, Joker. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 39000 sp. 1 Minor magic item.
Reynard Cason, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown and curly. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Rose (20 gp).
Trym Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His brown eyes peer out from beneath his small green hat.
Personality: Prone to second guessing himself, he comes off as nervous. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the west. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. Jet (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Charles Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple grey robe with blue stripes complete with hood. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them
History: He was born into a rich family. Charles was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Tanner. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Disease, Shy. Bonds: Immigrant, Attractive, Rich. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Charles Winthrop, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His tied-back hair is white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He is a font of random trivia from the lore and stories he has discovered
History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 21000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
