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NPC Generator

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Advanced [show]


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his bow ready. He has a black handlebar mustache and slicked back black hair. His eyes are blue and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Anselm Peyton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 16 (+3)8 (-1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is blonde, silky, and of moderate length. His gray eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Merton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Crawford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He is portly but not overly obese. His hair is always cut to a buzz. He has blue eyes.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was born at the edge of vast mountains. He has had some formal poetry training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Crawford, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Theodoric Burton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his black hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Theodoric has worked very hard to control his curse. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Disease, Insomniac. Bonds: Slave, Family, Attractive. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Theodoric Burton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Freshwater pearl (10 gp). Bloodstone (40 gp).


Social Check DCs


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His brown hair is drawn into a tight pony tail with a skull scrunchie. His half smiles and violet eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Ernest Ansley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Celestial, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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