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NPC Generator

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Odo Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Gardener, but he got bored and became a Engraver. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Job. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Odo Badger, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Snape, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears yellow cloth garments or leather armor. His whole body is exceptionally muscular. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Flaws: Shy, Hedonist. Bonds: Immigrant, Military, Job. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Robert Snape, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)14 (+2) 17 (+3)6 (-2)
Skills Animal Handling +5, Performance +0
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Roger York, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears rags and sports a simple walking cane. He has wavy golden hair. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Born in the west to a Locksmith, Roger learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Job, Religious, Adventurer. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Roger York, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Chalcedony (30 gp). Zircon (30 gp). Silver pearl (110 gp). Tourmaline (110 gp).


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly falchions and greatswords. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Impeccable, Joker. Bonds: Criminal record, Nature, Immigrant. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Lance Ainsworth, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


John Digby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His blonde hair is heavily combed to the left. His skin is flawless and his brown eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Impulsive, Shy. Bonds: Attractive, Poor, Nature. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

John Digby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Religion +4, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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